Loïc Baumann's Blog

Team System and .Net stuffs

February 2009 - Posts

News about very old stuffs

Well, it's been a long time that I didn't post a message.
There were many reasons to that, one of them was undergoing surgery of my right shoulder and then being out for more than 2 months.

So let's make some new with old stuffs.

Back in 2004, when I was young and working in the real-time 3D industry, I wrote a little renderer using (at that time) a new technique call "Deferred Shading".

This technique was only possible in real-time with the new Shader Model 3 of DirectX 9 and the new nVidia 6800 GT card, and I just had both in beta version...

So working on "boring stuffs" (i.e. 3D Engine, content editing tools, ALM, and so on...) for 4 years, I decided to take a break and start working on something exciting, at a real fast pace (something like 16 hours of coding a day)!

I kept a little "diary" (no blog these days), and I decided to put it back on this blog, for everybody to see the result and enjoy a little "apparté"...

I don't remember having coded with so much productivity in my whole life, and the result surpassed all my expectation.

It was one of the first Deferred Shading renderer out-there (working correctly!), and nowadays most of the games are using this technique!

It happened to be my last "little stone" for the gaming industry, because I totally changed my professional direction few months later.

Enjoy the reading and more importantly: the screenshots!

Posts of July 2004 

Posts of August 2004

Last post: October 2004 

PS: for each link you have to read from the bottom to the top!

Article MSDN sur les Work Items avec VSTS 2010

On prend les mêmes et on recommence! Smile

Après avoir réalisé une petite série de posts en Anglais sur les Work Item avec la CTP d'Octobre de Visual Studio Team System 2010, j'ai décidé de pousser un peu plus loin mes recherches afin de rédiger un nouvel article pour la MSDN France !

L'article est disponible sur ce lien.

Je remercie encore une fois Eric Le Loc'h de Microsoft France pour son aide !

Un petit teaser :