News about very old stuffs
Well, it's been a long time that I didn't post a message.
There were many reasons to that, one of them was undergoing surgery of my right shoulder and then being out for more than 2 months.
So let's make some new with old stuffs.
Back in 2004, when I was young and working in the real-time 3D industry, I wrote a little renderer using (at that time) a new technique call "Deferred Shading".
This technique was only possible in real-time with the new Shader Model 3 of DirectX 9 and the new nVidia 6800 GT card, and I just had both in beta version...
So working on "boring stuffs" (i.e. 3D Engine, content editing tools, ALM, and so on...) for 4 years, I decided to take a break and start working on something exciting, at a real fast pace (something like 16 hours of coding a day)!
I kept a little "diary" (no blog these days), and I decided to put it back on this blog, for everybody to see the result and enjoy a little "apparté"...
I don't remember having coded with so much productivity in my whole life, and the result surpassed all my expectation.
It was one of the first Deferred Shading renderer out-there (working correctly!), and nowadays most of the games are using this technique!
It happened to be my last "little stone" for the gaming industry, because I totally changed my professional direction few months later.
Enjoy the reading and more importantly: the screenshots!
Posts of July 2004
Posts of August 2004
Last post: October 2004
PS: for each link you have to read from the bottom to the top!